Resist Water
(Abjuration)(Elemental (Water), Protection)

Range:  10 feet per level
Components:  V, S
Duration:  3 turns per level
Casting Time:  3
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the resist fire and resist cold spells of first and second level. Similar to these, it reduces the damage the protected creature takes by the appropriate effects by half before saving throws are rolled. In addition, it offers a bonus of +2 to the saving throw against water. The material component is the holy symbol of the priest.
Resist water is for those that don't fancy to be pounded by huge waves on the ocean, those that don't like to get wet in the rain (or in the sea), those that don't like to be flooded by a transmute dust to water, which is normally quite a killer spell (one cubic yard of water normally weighs nearly one ton), etc.

